Shadow Volume

Mark Kilgard and Cass Everitt at Nvidia have released a paper on shadow volume
rendering with several interesting bits in it. They also include a small
document that I wrote a couple years ago about my discovery process during
the development of some of the early Doom technology.

http://developer.nvidia.com/view.asp?IO=robust_shadow_volumes

8:50 pm addendum: Mark Kilgard at Nvidia said that the current drivers already
support the vertex program option to be invarint with the fixed function path,
and that it turned out to be one instruction FASTER, not slower.

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