Archive for November, 1999

Bad Weapon Number

Friday, November 5th, 1999

* check for bad weapon number in non-3d ammo icon on death
* fixed plane catagorization
* error command does an ERR_DROP if given a parm
* don’t load high LOD models if r_lodbias
* nobots/nohumans options for player spawn spots
* prevent voice rewards on frag that enters intermission
* dissallow native dll loading if sv_pure
* loaddefered cgame command, issued on addbot
* drop the weapon you are changing TO if you only had a
MG or gauntlet
* fixed bounce pad event prediction for all angles
* allow empty tokens in map files
* fixed infos exceeded warning on bot parse
* warning on mismatched mipmap/picmip/wrapclamp image reuse
* fixed pain echo sound after predicted falling damage
* move sound to hunk
* move vm to hunk
* restart game vm in place for map_restarts
* avoid all lightmaps entirely when using vertex light
* pretouch all images after registration
* pretouch all known in-use memory before starting a game
* on error, shutdown client before server, to be more likely
to get out of fullscreen before a recursive error
* new pre-allocated memmory manager to crutch up mac
* meminfo command replaces hunk_stats and z_stats
* adjusted scoreboard titles
* no guantlet reward on corpses
* fixed snd_restart when paused
* PRE_RELEASE_DEMO hack

Cd Check in Single Player

Wednesday, November 3rd, 1999

* cd check in single player
* removed drop shadow on console input line
* swapped mynx pain sounds
* fixed cleared music buffer on track loop again
* force skins on spectators in team games to prevent having a
default waste memory
* only defer to a model with same team skin
* fixed grenade-disappearing-at-floor bug when about to explode
* draw reward medals during gameplay
* added “humiliation” feedback for gauntlet kills
* spread respawn times to prevent pattern running:
#define RESPAWN_ARMOR 25
#define RESPAWN_TEAM_WEAPON 30
#define RESPAWN_HEALTH 35
#define RESPAWN_AMMO 40
#define RESPAWN_HOLDABLE 60
#define RESPAWN_MEGAHEALTH 120
#define RESPAWN_POWERUP 120

Remove Grapple from Give All

Tuesday, November 2nd, 1999

* remove grapple from give all
* fixed pick-up-two-healths-even-if-you-don’t-need-the-second bug
* moved wrap/clamp to image generation function and added to imagelist
fixed an improper clamp on macs
* different menuback for ragepro
* fixed mac button problems with OS9 and wheel mice
* teamplay rule mods:
less MG damage (5 instead of 7)
weapons always have a full load of ammo
don’t drop powerups
* changed low detail r_subdivisions to 25 to prevent poke through
* removed warning on empty servercommand when systeminfo changes
* g_debugDamage
* when a vote is tied with all votes in, immediately fail it
* haste smoke puffs

Play Chat Sound During Votes

Monday, November 1st, 1999

* play chat sound during votes
* draw 2D icon for ammo if cg_draw3dicons 0
* fixed losing input on menu vid_restart
* made “vote” and “callvote” completable
* remove mac about dialog
* fixed demos skipping inital time due to loading
* fixed timing on timedemo startup
* don’t flash attacker when damaging self
* display capturelimit instead of fraglimit on score tabs in ctf
* recursive mirror/portal changed to a developer warning
* fixed bug with follow mode spectators
* battle suit shader
* notsingle spawn option
* separated torso and legs priority animation coutners
so gesture doesn’t mess with legs
* adjusted value to prevent missed launch sound
on accelerator pads
* setviewpos x y z yaw
same parms as viewpos command
* stop sound on file access
* fixed developer prints from renderer
* defered client media loading, only load models and sounds for
new players when you die or bring up the scoreboard
* fix for double colliding against same plane and getting stuck
* dropped LG damage to 160 pts / sec
* don’t snap predicted player entity, smooths deaths and movers
* all sine movers are instant kill on block
* fixed items riding on bobbers