Research

d:\>mkdir research

Ahhhh….

I am very happy with how Q3 turned out. Probably more than any
game we have done before, it’s final form was very close to its
initial envisioning.

I will be getting all the Q3 code we are going to release together
over the next week or so. I will write some overview documentation
to give a little context, and since you can do game mods without
needing a commercial compiler now, I will write a brief step-by-step
to modifying the game code.

I’m looking forward to what comes out of the community with Q3.

The rough outline of what I am going to be working on now:

We will be supporting Q3 for quite some time. Any problems
we have will get fixed, and some new features my sneak in.

I have two rendering technologies that I intend to write research
engines for.

I am going to spend some time on computer vision problems. I think
the cheap little web cams have some interesting possibilities.

I am going to explore some possibilities with generalizing 3D game
engines into more powerful environments with broader uses. I think
that a lot of trends are coming to the point where a “cyberspace” as
it is often imagined is begining to be feasible.

I am going to spend more time on some Free Software projects. I have
been stealing a few hours here and there to work on the matrox glx
project for a while now, and it has been pretty rewarding.
People with an interest in the guts of a 3D driver might want to look
at the project archives at http://glx.on.openprojects.net/.
The web pages aren’t very up to date, but the mailing list covers some
good techie information.

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