Mac Version is Out

The mac version is out. Go to www.quake3arena.com for links.

The mac version going out has the executable fixes that we
have made in the last couple days, but most of the fixes
have been in code that runs in the virtual machine, and we
can’t update that without making it incomptable with the
pc version.

The game remains very marginal in playability on 266mhz imacs
and iBooks.

A 333mhz imac should be playable for a casual gamer if the
graphics options are turned down to the “fastest” setting.

There is still a lot of room for improvement on ATI’s side
with the RagePro drivers. Almost all the effort so far
has been on the Rage128 drivers.

The G3 systems run fine, but a little slower than a pc of
equal mhz

The rage128 cards in the G3s are only clocked at 75mhz, so
you can’t run too high of a resolution, but you can get
very nice image quality. I usually play with these settings:
r_mode 2 // 512*284 res
r_colorbits 32 // 32 bit color
r_texturemode gl_linear_mipmap_linear // trilinear filtering

I haven’t played on one of the new iMacs or G4’s but they
both use the rage128 driver, which is fairly high quality
now, so they should perform well.

We found a fairly significant problem with inputSprockets and
mouse control (motion is dropped after 40msec). I have done a
little working around it, so mouse control should be somewhat
better in this version, but it will hopefully be fixed
properly by Apple in the next IS rev. It isn’t an issue if
your framerate is high enough, but iMacs never see that
framerate on their very best days…

Linux version tomorrow night, if nothing horrible happens.

Some advance warning about something that is sure to stir
up some argument:

We should be handing off the masters for all three platforms
within a day or two of each other, but they aren’t going to
show up in stores at the same time. Publishers, distributers,
and stores are willing to go out of their way to expedite the
arrival of the pc version, but they just won’t go to the
same amount of trouble for mac and linux boxes.

THE EXECUTABLES FOR ALL PLATFORMS WILL NOT BE AVAILABLE FOR
DOWNLOAD UNTIL AFTER CHRISTMAS. This means that if you want
to play on the mac or linux, don’t pick up a copy of the pc
version and expect to download the other executables.

Our first update to the game will be for all platforms, and
will allow any version to be converted into any other, but
we intend to hold that off for a little while.

We are doing this at the request of the distributors. The
fear is that everyone will just grab a windows version,
and the separate boxes will be ignored.

A lot of companies are going to be watching the sales
figures for the mac and linux versions of Q3 to see if
the platforms are actually worth supporting. If everyone
bought a windows version and the other boxes sold like crap
in comparison, that would be plenty of evidence for most
executives to can any cross platform development.

I know there are a lot of people that play in both windows
and linux, and this may be a bit of an inconvenience in
the short term, but this is an ideal time to cast a vote
as a consumer.

Its all the same to Id (I like hybrid CD’s), and our continued
support of linux and mac (OS X for the next title) is basically
a foregone conclusion, but the results will probably influence
other companies.

* fixed getting your own dropped / kicked message
* added developer print for all file open write’s
* fixed occasional bad color on connecting background
* fixed occasional telefrag at start of skirmish game
* fix not being able to ready at intermission if
you were following a bot
* never timelimit during tourney warmup
* fixed local timer on map_restart
* offset sorlag’s head model for status bar
* added g_gametype to the votable commands:
map, map_restart, kick, g_gametype
* changed sound registration sequence to fix losing
default sound
* “sv_floodProtect 0″ to turn off flood protection
* converted sequenced messages to static arrays
* fixed custom skin reassignment on all LOD

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