Quake 2 3.10

Version 3.10 patch is now out.

ftp://ftp.idsoftware.com/idstuff/quake2/q2-310.exe

A few more minor fixes since yesterday:

* qhost support
* made qport more random
* fixed map reconnecting
* removed s_sounddir
* print out primary / secondary sound buffer status on init
* abort game after a single net error if not dedicated
* fixed sound loss when changing sound compatability
* removed redundant reliable overflow print on servers
* gl_lockpvs for map development checking
* made s_primary 0 the default

Christian will be updating the bug page tomorrow. So hold
of on all reporting for 24 hours, then check the page to
make sure the bug is not already known.
http://www.idsoftware.com/cgi-win/bugs.exe

All bug reports should go to Christian: xian@idsoftware.com.

I have had several cases of people with lockup problems
and decompression overreads having their problems fixed
after they mentioned that they were overclocking either
their CPU, their system bus (to 75mhz), or their 3DFX.

It doesn’t matter if “it works for everything else”, it
still may be the source of the problem.

I know that some people are still having problems with
vanilla systems, though. I have tried everything I can
think of remotely, but if someone from the Dallas area wants
to bring a system by our office, I can try some more serious
investigations.

Something that has shown to help with some 3dfx problems is
to set “cl_maxfps 31″, which will keep the console between
level changes from rendering too fast, which has caused some
cards to hang the system.

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